Many spacefarers scavenge from time to time to suppliment their needs, but few raise it to such an art as the master scavenger. They are experts at looting ships for helms and other valuables from disabled ships, and knowing how to turn common castoff items into usable equipment.

This class is most attractive to rangers and rogues. Few other classes possess the sharp eyes, independant nature, and patience required to gain it. Though many master scavengers work alone, trusting only in their own abilities; others lead groups of like-minded individuals.

Hit Die: d6

Requirements

To qualify to become a master scavenger, a character must fulfill all the following criteria.

Skills:Appraise 4 ranks, Craft (any) 4 ranks, Search 8 ranks, Spot 8 ranks.

Class Skills

The master scavenger's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Gather Information (Cha), Hide (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex), and Survival (Wis) or Wildspace Survival (Wis).

Skill Points at Each Level: 6 + Int modifier.

Class Features

All of the following are class features of the master scavenger prestige class.

Weapon and Armor Proficiency: The master scavenger gains proficiency in all simple weapons, and in light armor.

Thorough Scavenger (Ex): Whenever the master scavenger takes 20 on a Search check, he may add his class level to the check result.

Sense Magic (Su): By handling an item, the master scavenger can detect any magical auras in effect on the item, just as if he had cast detect magic. The first round reveals the presence of any magical auras, the second the number of auras present and the strength of the strongest aura, and the third the strength of each aura. In place of a Spellcraft check, the master scavenger may make a Search check to determine the school of magic involved (the DC is the same).

Improvised Tools (Ex): The master scavenger can attempt Craft, Disable Device, and Open Lock skill checks with no specialized tools without suffering the normal -2 penalty.

Knack for Repair (Ex): Whenever the master scavenger repairs an item, he gains a +4 bonus to the Craft check required. See the Craft skill in the Player's Handbook for information on repairing items.

Sharp Eyes (Ex): The master scavenger gains a +2 bonus to Search and Spot checks.

Improvised Weapons (Ex): The master scavenger suffers only a -2 penalty (rather than the normal -4) when wielding an improvised weapon, a weapon that he is not proficient in, or when throwing a weapon not meant for throwing.

Skill Mastery (Ex): When making a Disable Device, Open Lock, Search, Spot, or Use Rope check, the master scavenger may take 10 even if stress and distraction would normally prevent him from doing so.

Inflate Value (Su): When selling an item, the master scavenger can make the item seem more valuable than it actually is. This requires a Bluff check (opposed by the buyer's Sense Motive check; grant the buyer a +10 circumstance bonus to the check); if successful, the master scavenger can sell the item for 25% more than its normal value. This is a mind-affecting ability.