Description: Where the sun druid worship the sun, the star druids worship the stars and other astronomical objects (nebulas and similar phenomenon). While they do not actually draw power from said objects, the are they're most powerful when in space.

The high-ranking circle of the star druids is not clearly defined. Given the rarity of this class in general, most spheres lack enough high level druids to form a true circle. Instead, grouping of several spheres forms the druid circle. A typical star druid circle will consist of 2-8 crystal spheres. Advancement into said circles is the same as normaldruids.

Barred: The primary deity of the star druids is Celestrian, though a large number also worship Ptah as well.

Role: The star druid preserves the wilderness of space, in addition to their duty to explore the vastness of space. They are eternal wanderers, seeking new and unique spheres to explore and experience. Many are artists, creating beautiful pieces of art with wildspace as their inspiration.

Secondary Skills: A star druid can choose his own secondary skill.

Weapon Proficiencies: Required: None. Recommended: Scimitar, spear.

Nonweapon Proficiencies: Bonus: Astronomy. Recommended: Planetology.

Equipment: A star druid must buy a holy symbol.

Holy Symbol:

Special Benefits: A star druid gains a +1 bonus to their casting level when in wildspace, and when spelljamming, they act as spellcasters as 1 level higher.

Special Hindrances: When star druids are on worlds larger than size B, they cannot regain spells of 4th level or higher during the night, and cannot regain spells of 2nd level or higher during the day (when the celestial heavens are obscured).Wealth options: Same as normal druids. Standard garb: Star druids' ceremonial robes are black speckled with tiny quarts. When adventuring, they wear normal garb, but prefer black highlighted with silver.