Small Town
Population      975
Racial Mix      Human 95%, 5% other
Alignment       Lawful Good
Gp Limit        800 gp
Assets          39,200 gp

Inns            The only inn in Kame'ban is the
                White Crane, which caters to sailors
                of visiting spelljammers.
Taverns         The Roaring Dragon, the Sky Tortoise
Supplies        Kame'ban has a central market street
                where most of the everyday shopping
                is done.
Watch           The town has a Captain of the Watch,
                Kyoko (hf War 4) and 9 guards (War 2).
Temples         The Golden Path is the town's only
                temple, dedicated to the Path and the Way.

Overview

Kame'ban is a small, isolated town that can be placed in any sphere. The town of just under one thousand is built upon the back of a gigantic space turtle, a gammaroid. Centuries before Kame'ban was founded, the turtle was petrified by powerful magic, killing the beast and turning it to stone. The remains were discovered about two hundred and forty years ago, and the town founded about thirty years later. All of the land is claimed, and there is little left for easy expansion. The town is build on the 'upper' half of the shell, while the flat 'under' half is given over to a gigantic garden that provides much of the food the population needs. The town makes money by manufacturing and selling elaborate teak chests and silk tapestries. Only a few of these luxury goods are on-hand at any given time, but each one can fetch hundreds, sometimes thousands of gold pieces on the open market.

History

Almost two thousand standard years ago, a gigantic space turtle, a Gammaroid attacked a powerful wizard's tradesman. In defense, the wizard used a powerful artifact that instantly petrified the beast. The Gammaroid was left drifting in the void as a large, oddly shaped piece of stone.

The Gammaroid's body was (re)-discovered about two and a half centuries ago by the Dragonship called the Seeker. The captain of the Dragonship laid claim to the oddly shaped asteroid and continued his voyages. Twenty years later, his notes and log came into possession of the wealthy merchant Waotaka. Waotaka was a successful merchant, but had made too many enemies over land disputes and saw his holdings seized by the local lord. He was ultimately forced to flee with his family and retainers aboard the Dragonships Emerald Flame and the Ninth Immortal. After two years in wildspace, they settled on the remains of the Gammaroid and founded Kame'ban.

The first two generations of life on Kame'ban was hard and difficult. Waotaka was forced to sell the Ninth Immortal, but managed to lure several hundred more settlers from his homeland and elsewhere. Silk worms smuggled from his homeland thrived in the underside garden, and soon the town's primary industry was the production of silk garments and tapestries. Teak trees also thrived in the gardens, so much so that the tiny forests need to be thinned every so often so that new trees have room to grow. The wood from those trees is used to carve elaborate chests.

Kame'ban has had its share of troubles. It has twice been raided by pirates, and scavvar continue to plague the town. Most devastating was an attack by clockwork horrors, who slew over fifty townsmen before the horrors were finally destroyed. Waotaka's youngest son, Takakazu, took up necromancy, and tried to turn the town into a necropolis. His plot failed when he died at the hands of his wererat henchman, who fled with much stolen treasure. Despite it all, the town grew and eventually prospered.

Kame'ban Today

The town of Kame'ban is a prosperous if small community. There is little room for growth, and any further increase in population could cause the place to collapse due to overpopulation. Custom limits a family to three children, though some more successful families ignore this custom. The community elders are looking into ways of expanding the available real-estate, but so far have not come up with anything feasible. Most agree that it will become necessary to simply found a new colony sometime in the near future.

Spelljammers make infrequent trading trips to Kame'ban. Adventurer ships are more common, especially smaller, less experienced adventuring ships. Kame'ban serves as a watering hole and a safe harbor to rest and recover. The people are welcoming to visitors so long as they don't tear up the town, and taxes are lighter than in larger cities like Bral. The town lacks a shipyard, however, and there is a shortage of good lumber, so repairs must be made by a ship's own crew and buying lumber for such repairs will be very expensive.

Government

The town is controlled in all but name by Niou. He owns and operates the dragonship Emerald Flame, which is Kame'ban's lifeline with the rest of wildspace. Niou's family is also the primary landowners in the town, owning about two thirds of the available real estate. The actual legal system is run by the magistrate Tsuki, an elderly and very wise woman. She is well-respected in the town, and her word is law. The simple legal system is posted on stone tablets outside of her courthouse.

Town Defense

Kame'ban has a surprisingly light defense. Kyoko is the Captain of the Guard (NG hf War 4) and she has nine warriors as deputies and town guards. The town guards are clad in chain shirts and carry rapiers. There is no spelljammers that are solely dedicated to defense; Kame'ban couldn't afford such a luxury. Instead, virtually every adult male and a number of adult females have been trained to aid in defense. Spears, javelins, and slings are the weapons of the commoners, and they are unarmored. Most people are capable of defending themselves in unarmed combat, a result of being such a distant frontier outpost.

Temple

Kame'ban lacks a proper temple to any single deity. Rather, they worship a collection of deities from their original homeland in the temple of the Path and the Way. The temple is supported by donations, which can be generous. People live simple lives, occasionally visiting shrines of the gods to make offerings and prayers. The townsfolk are not overly religious, but seek spiritual advice from the gods when they need it.

Trade

The town produces silk tapestries and clothing as well as teak chests for export. The town imports clothing, fireworks, food, jewelry, workable stone, and metal ore. The dragonship Emerald Flame is used for this purpose, carrying Kame'ban's goods to other ports and returning with what the town needs to survive. The Emerald Flame is careful not to carry enough expensive wares to warrant the attention of pirates, who would likely find her cargo uninteresting and not worth the effort.

Survival

For such a small, isolated town, issues like food, water, clothing, and even air are very important. Almost all of the food consumed by the townsfolk is produced at a mature Mother Tree that the town orbits at a distance of about 30 miles. The Mother Tree, known as Morio, the little forest, is about four miles across. Many space fish and scavvar dwell in the roots and foliage of the tree. The great leaves of the plant are hauled back to Kame'ban and pressed together into gigantic, bowl-shaped rice patties. They are filled with water and returned to the Mother Tree, where the rice grows best and fast. The town maintains ten of these great rice patties, each lasting about a decade before it becomes unstable. Every day, the mosquito boats bring laborers to work the rice patties, then troll around the Mother Tree for fish and scavvar.

Water is provided by an enchanted well that produces enough water to support trice as many people than currently live at Kame'ban. The well was created by a hired priest near when the town was founded. The water produced by the well is clean and fresh. Excess water is disposed of in the sewers, where it is gated to some other world through a one-way portal.

Clothing is usually imported. Silk clothes are available, but very expensive. It is cheaper to buy clothing elsewhere and import it in rather than to use the rare and expensive silk clothing produced in the town. The townsfolk prefer simple tunics, breeches, and sandals. Though they favor clothing similar to that found in their homeland, the people of Kame'ban are adaptable and will wear whatever is available.

The underside garden takes care of most of Kame'ban's air requirements, but there are times when air needs to be refreshed quickly and on a large scale. To handle such needs, Niou has a Decanter of Endless Air, a magic item that operates much like a Decanter of Endless Water, but produces a stream of fresh air instead of water.

Daily Activities

Life in Kame'ban is fairly dull. Most people work as laborers, either in the rice patties, silk worm garden, or silk tapestry workshop. Unemployment is a common problem in the town, though there are periods of labor shortages every so often, such that most people can earn enough money to live fairly comfortably through the periods of unemployment. The majority of the buildings are wooden, but there is an effort to replace every other building with those of stone to prevent fire. The entire forward and right quarter of the gammeroid shell is one big shanty town of poorly constructed buildings. This area of the town is slowly being upgraded into better built houses, and will likely disappear in another generation.

A typical citizen of Kame'ban works hard for four days a week, and rests three. Entertainment is provided by the theater's performances and monthly firework displays. Street side poetry recitals are a common form of entertainment, as are parades, street parties, and mock battles between elaborately costumed 'demons' and heroes of Kame'ban's past.

Around the Town

1. Docks: The mouth of the Gammaroid has been hollowed into a cavern big enough to dock two dragonships. Part of the beak has been carved away to allow access into the dock, and there is no mechanism to seal the dock. The tongue has been replaced by a shallow lake about twenty feet deep. The water is low when the docks are empty, and rises when ships are docked. A shaft near the rear leads directly into the warehouse, while smaller tunnels have been carved in the walls to open into a stout stone gatehouse.

2. Warehouse: The only warehouse in Kame'ban is a mighty stone structure. It is a square building, two hundred wide and fifty feet high. The ceiling is wooden covered by brightly colored ceramic shingles. A one hundred foot shaft drops straight down into the docks. Cargo is lifted from the docks through a block & tackle system. The warehouse can house over 500 tons worth of cargo, but rarely houses more than half of that. Valuable goods are never stored in the warehouse.

3. Guard House and Dungeon: This squat, 30' stone tower serves as headquarters for the town guard. The first level is an office for the Captain of the Watch and a locked armory with over one hundred weapons. The second level is a rarely used barracks for single guardsmen, but most are married and live elsewhere in the town. The roof has a medium catapult with thirty shots. Below the tower is a dungeon with room enough for forty prisoners. It is most commonly used to hold drunks sobering up and petty thieves.

4. The White Crane: Kame'ban's only inn is the White Crane, a long, two-story structure that is usually nearly empty. It comes into use when a ship is visiting Kame'ban. The White Crane offers a bed and room at a fair price to visiting sailors. A separate wing has better rooms for richer visitors. The Crane's most distinguishing feature is the pair of white crane statues that grace its main entrance. The Crane is run by Kosaku, his wife Shizu, and their two daughters. When a spelljammer is visiting, the Crane's staff will triple with hired girls from around town.

5. Sky Tortoise Tavern: Across the street from the White Crane, the Sky Tortoise is popular with visiting sailors. The lower story is a general a feast hall and barroom for commoners with tables enough to seat up to one hundred people at a time. Meals are simple rice, bread, and cheap ale. The walls are covered with various murals of the town, painted by an ancestor of the current owner who was an artist who loved his home town. The murals act as a crude map to newcomers to the town, but such newcomers are warned that the murals are about fifty years out of date.

The upper story is the home to the owners of the Sky Tortoise, Ryu, his wife Sui their youngest son, and their three hired servants. The family has owned the tavern for the last eight generations, and hold great honor in the community. Ryu has two other children, but they are grown and moved out. Both still work in the Tavern.

6. Market Street: Running in nearly a straight line from the warehouse to the Akahoshi villa, Market Street is lined with dozens of shops and street-side venders. Every morning, the hawkish cries of fish mongers, bakers, tailors, and other tradesman bring shoppers to their stalls to haggle over the smallest wares. The street is covered by silk awnings that protect shoppers from the worst of the sunlight. Most shopping is done in the morning by wives and children after the workers have left for the fields. The afternoon hours find the street nearly deserted and craftsmen busy in their shops crafting their wares for the next day's sale.

7. Temple of the Path and the Way: The only religious shrine in the town is a temple to the Path and the Way. The temple is surrounded by a low wall that surrounds a large rock garden and goldfish pond. The temple itself has several tiny shrines to various deities and spirits on its grounds. Whenever a citizen finds himself or herself in need of spiritual guidance, they seek out the shrine that they believe will guide them. The temple is run by Toku (LN hf monk 6) and her fellow monks, a dozen in all. They keep the shrines and gardens in good repair, and supported by donations from civilians.

8. Hoshigawa Residence: The local healer is Takamuku Hoshigawa (LG hm expert 4), an apothecary and herbalist. He raises most of the herbs he uses in his garden, though he must often travel to other communities to barter for rarer herbs. Being the only apothecary in town has made the Hoshigawa family wealthy. Their large residence has many luxuries and several guest rooms. His sons are still very young, but will learn to become healers and herbalists as they come of age.

9. Cometsheaf Scrolls: Many citizens of Kame'ban are at least partially literate, and the demand for scrolls and books is rather high. Books are used for financial records while scrolls hold bits of wisdom or poetry. There are over two thousand books and scrolls in the small building. Blank books are kept up front, while the more valuable scrolls and books are kept in locked chests near the back. The owner of the Cometsheaf is Akio (NG hm expert 3), an elderly widower.

10. Rika's Residence: Rika (LG hf expert 2) is one of the youngest tailors in town. She has a good deal of natural talent, and she managed to earn enough wealth to move out and live on her own despite her 16 summers of age. Rika makes dresses for ladies, but is under increasing pressure to find a husband by her mother and sisters.

11. The Silk Guild: All of the silk tapestries that Kame'ban is famous for are woven in this building. The Silk Guild employs about one hundred people, most of which are the wives and daughters of the townsfolk. When the Guild house was first built, conditions for workers was horrible, with forced labor, dangerous work conditions, and overseers that forced the poorest laborers to give them favors to keep their jobs. Things changed a generation ago when Iwoa (LG hm Pal 3) bought the place out with his share of pirate booty. Iwoa improved working conditions, raised salaries, and fired the worst of the overseers. Despite Iwoa's prediction that the guild would thrive, it has not done so. Profits are not as high as before, though the workers are much happier and morale throughout the whole town is much better. Iwoa still makes more than enough money to support himself and his family.

12. The Teak House: The elaborately decorated teak chests that Kame'ban is famous for are crafted in this building. At any given time, there are fifteen chests in various stages of construction. The Teak House employs five skilled craftsmen and over forty laborers. The building is fairly secure with four guards and locked doors. The Teak House has been replaced in recent memory when a fire gutted the building, killing five laborers. The business is owned by Shigeki (LG hm expert 8) a highly skilled craftsmen who has been assembling chests for over fifty years.

13. Ken's Residence: Ken (N hm W(N) 2) is a quiet, unassuming laborer working on expanding the sewer system. He lost his family about five years ago, an event that left him devastated. For over three years he wallowed in depression, trying to deal with his grief. About two years ago, while working on a new sewer passage, he stumbled across a small room with a single, oddly-decorated book. He had discovered the spellbook of Takakazu the Traitor. He pocked this treasure, and later studied it. In doing so, he awakened the Imp that was bound to the book, who began to whisper in his sleep. Necromancy, it promised, could restore his wife and child, and so much, much more. Ken has taken up the study of magic, hoping to revive his loved ones. The Imp has been busy, however, corrupting his soul, slowly turning him to evil and encouraging him to do acts that once would have sickened him before his family died.

14. Adu's Residence: The owner of this modest home is Adu (NG hm expert 3), a prolific writer and researcher. He came to Kame'ban about four years ago looking for a nice quiet place to settle for a while and write. For a while, he enjoyed the peace and actually wrote two complete books. His life radically changed about a year ago, when he accidentally unleashed a lovely female pirate, Ruko (CN hf Sorc 3) and her rival, the aristocrat Eyka (LG hf Arist 3) from status. They've since moved in with Adu and battle each other for his attention. While they have driven him to near madness, Adu does enjoy having two beautiful women battling over him, often with very little clothing. To complicate matters, a town's guard, Mishi (LG hf Warrior 2) has moved in, Adu taking sympathy on her after she lost her apartment in a fire caused by a Ruko and Eyka cat-fight.

15. Tanner's Guild: This foul-smelling building is where all leather in Kame'ban is created. However, leather is not crafted from cattle hides, as there are now cows in Kame'ban. Instead, scavvar hides are used as a reasonable substitute. The process to make leather out of scavvar hide is actually less foul smelling than normal leather tanning, much to the relief to the citizens of the town. The guild is run by Fujio (LG hm expert 8), a well-respected townsman who knows his craft well. Fujio has four apprentices and six laborers working for him.

16. The Dragon's Barrel: The only cooper shop in town is owned by Nomi (LN hf expert 5), a middle-aged family woman who inherited the business from her father. Her younger brother had no interest in the business, instead choosing to be a monk in the temple of the Path and the Way. Nomi can barely produced enough barrels for the town, largely due to a shortage of usable wood for barrel-making. Due to the shortage, barrels cost 50% extra in Kame'ban.

17. The Golden Spike: The only forge in town is the Golden Spike, a large brick building at the edge of town. The forge has a small fire elemental bound to it, which produces a great deal of controllable heat with no smoke. The forge is shared by Kazuki (LG hm Expert 6) the blacksmith and Sanjiro (NG dm Expert 4) the weaponsmith. As unworked metal is hard to come by, the two have an easy time sharing the fire. The two have seven laborers hired to help them in their crafts and tend the fire elemental. The Golden Spike is a jointly owned business, and the two share the profits equally.

18. Mason Guild: This impressive building is home to the Mason Guild, the group of stoneworkers that has built almost every stone building in the town. They have contracts to build another fifty buildings, an effort that could take a decade or more. The guild is run by Taroemon (LN hm expert 5) who has held the position for three decades. An accident a decade ago left him crippled, and he can only supervise construction now. The guild has two dozen laborers in it's employ. Most of the stone used in construction work is quarried from a nearby asteroid and hauled to town.

19. The Triple Loaf: Run by Yasuoka the Baker (LE hm commoner 4), a miserly and bitter widower, the Triple Loaf is the larger bakery in town. Yasuoka regularly thrashes his three apprentices for the slightest transgressions. He is not well liked by the townsfolk, but need for his rice cakes and breads keeps him in business.

20. The Crumbled Crust: An upstart bakery run by Okichi (NG gf commoner 2) one of the very few gnomes in town. Okichi moved to town a few years ago and opened her bakery. She has been in direct competition with Yasuoka for over a year, and slowly been winning business from him. Her two apprentices used to work for Yasuoka, but tired of his tirades and left to work for Okichi.

21. The Close Shave: The best barber in town is the Close Shave, a small but very busy and profitable business. There is always a half dozen men and women waiting in line to have their hair cut or beards shaved. The business is owned by Koan (N hm commoner 3), a talkative man who knows most of the happenings around town. Koan is a very good source of information, if one can get him information from him.

22. Abandoned Building: This two-story build once served as a tailor shop, before the owners outgrew it. It has seven rooms, and is for rent. The rent per month is 5 gold pieces. Adventurers sometimes rent the place out to rest and recover. The building is crudely furnished, but tenants have the option of having the current furniture removed in favor of replacing it with their own. The furniture inside is considered property of the landowners, unless it is replaced by new tenants. Abandoned furniture becomes property of the landowners.

23. Cora's Residence: This small residence is owned by Cora (CG half f R1) a halfling ranger who was dumped on the town about a year ago by her fellow adventurers with no explanation given. She fortunately had enough money from her adventures to establish herself in town. Unfortunately, her funds are running short and she needs to find better work than as a part time laborer.

24. Heian's Residence: An elegant residence with a roof garden, Heian (NG em F1) is a member of the Elven Fleet. Heian has been assigned to this distant outpost largely as a training exercise. The assignment is extremely boring, as elven ships almost never arrive in Kame'ban. He is willing to sign on with a crew for ship for a brief period (less than six months) to pick up some combat experience and some excitement.

25. Eitoku's Tenants: This group of four, three-story buildings is an example of a typical low-rent dwelling in the so-called shanty-town. The buildings are build right next to one another, with a space of three feet between them. They are of poor-quality wood construction with sagging roofs. There are eleven families living in the complex, who make their livings as laborers throughout the town. Eitoku (LE hm Rog2) is a penny-pinching landowner who tries to squeeze every copper out of his tenants.

26. Rising Dragon Tower: This is a slender, five story tower with a carved stone dragon circling the tower's wall like a great snake, rising skyward, giving the tower it's name. The tower was build about a century ago by a wealthy wizard. The wizard's son inherited the tower on his death, and the tower has been passed down through the family of wizards. The current owner of the tower is Chika (CG hf Sor2), a girl in her mid-teens. Her parents left for adventure a few years ago, leaving her alone to mind the tower with her servants. Left without discipline or training, Chika has become a holy terror of the streets, a tom boy who uses her limited magic to torment commoners. She isn't cruel, but finds life in the town very boring. Chika has trouble trusting adults, an unfortunate result of her abandonment by her parents.

27. Fisherman's Warf: The left rear claw of the Gammaroid serves as a dock for the town's 'fishing' and transport vessels, a trio of mosquito ships with non-magic helms. The ships are always used to travel between the town and the small life world it orbits, a trip that takes about two hours each way. The boats will all leave together early in the morning, then return together late at night. Each boat carries forty laborers to the rice fields, then troll about the life world, catching various space fish and even a few scavvars. Boats return overloaded with fish and laborers ready for a good meal and a good night's rest. The boats are kept in excellent shape, but aren't really valuable enough to steal. There are still four guards (War 2) on duty whenever the mosquitoes are docked.

28. Thokk's Residence: This rundown shack of a hovel is home to Thokk, a half-orc barbarian (CN half orc m Bar 6). Thokk has had a bad string of luck. With his sister, Myev, Thokk was persuaded by a scro recruiter to join the crew of a Scorpion ship. The ship was destroyed in the Borka Maneuver, and Thokk and Myev were taken prisoner aboard an Elven Man-O-War. They remained as prisoners for about a year before being released in Bonanza. The two hired onto ship after ship, eventually drifting to Kame'ban. They are now out of luck, and the two have split for now. They blame each other for their hard luck. Thokk works as a laborer, and has found the wonders of hard alcohol in forgetting his troubles.

29. Myev's Residence: Another shack in shanty town, Myev is a half-orc sorceress (N half orc f Sorc 4) and sister to Thokk. She hates her brother for convincing her to join him on a 'grand adventure' with the scro, for being an elf prisoner for over a year, and then running them out of money while being stuck on such a hole-in-the-wall town. She is also very lonely, feeling out of place with so many dark-haired, narrow-eyed humans. Myev is not overly muscular, almost petite, and has strawberry blonde hair.

30. Deushi Residence: This middle-class dwelling is owned by three brothers, Akira, Eishi, and Hiroji (NG hm F2) who have been training for years to be fighters. They are eager to earn their name in history, and are waiting for the right ship to hire onto. Akira is the oldest of the three and most eager, ready to hire onto the next ship in port. Eishi is holding out for a good ship, not wanting to wind up on a pirate or Tenth Pit ship. Hiroji doesn't really care, just wanting to get rich as soon as possible.

31. Sewers: Kame'ban has a surprisingly expansive network of sewers. The reason is that gigantic worms bored into the shell of the Gammeroid before it died, leaving several round tunnels. The tunnels were adapted into sewers when Kame'ban was built, and the town is in the process of expanding the sewers. Waste flows to a one-way portal, that dumps it on another world or asteroid. The ultimate destination of the portal is up to the DM. The sewers are fairly safe, but occasionally haunted by wererats and other monsters.

32. Hlin's Residence: One of the small handful of dwarves in town is Hlin (N df Rog 2), a petty thief and pickpocket. Hlin is very short and has taken a good deal of teasing because of her height. Once a week, all of the dwarves, gnomes, and halflings in Kame'ban gather at Hlin's residence for an evening of good dining and conversation. Hlin works in the Crumbled Crust and is good friends with Okichi. Hlin gets little opportunity to use her thieving skills, as there is no place to run if she is caught.

33. Kimiko's Residence: This is the tiny home of an orphaned child, Kimiko (N hf Monk2). A mere girl of 12 years, Kimiko lost her parents to a scavvar attack about four years ago. She's been on her own since. The monks of the Path and the Way have taught her how to defend herself against bullies. She was adopted by Niou, but she constantly runs away when the rules get to be too much for her to deal with. She's a known hellion and trouble-maker, angry at the world and everyone else. The monks are trying to teach her to control her anger, with some success.

34. Green Lion Theater: One of the larger buildings in Kame'ban is the Green Lion Theater, which can seat about 700 people. Performances are held once a week to sold-out crowds. Admission is cheap, a mere 1 cp for the commoner seats, and 5 sp for luxury balconies. Actors perform amazing feats of balance and flexibility. Blunt, non-lethal weapons are used in performance displays to the beat of loud drums. The Green Lion is run by Jiro (CG hm B7), a charismatic and skilled businessman. He is brother to Niou, but chose the road of the bard rather than a merchant.

35. Magistrate's Courthouse: An impressive stone structure, the Courthouse is where Tsuki holds legal cases. Everyone can make a claim before Tsuki, but people bringing frivolous cases are fined for wasting her time. Generally, the people are capable of getting along with one another without legal intervention, and only serious crimes are brought before Tsuki. She spends more time teaching children than in actual legal matters.

36. Akahoshi Villa: The richest man in Kame'ban is Niou (LN hm Arist 5/W4), who resides in this garden villa with his extended family. Despite his wealth, the Villa lacks elaborate decorations. Instead, much of his wealth is tied to ownership of most of the land in Kame'ban, the dragonship Emerald Flame, a spare minor helm hidden in a secret cave, and a handful of magic items that makes life in Kame'ban much more bearable. Niou is a descendent of the original merchant founder of Kame'ban, and loves the town dearly. When not on a trade mission, he likes to walk through the town, meeting the townsfolk and making friends. He knows everyone in the town by name, and often invites people to his villa for dinner and entertainment. Niou is well-liked and respected by almost everyone in the town.

37. Underside Garden: The underbelly of the gammeroid is overgrown with a garden. A teak forest covers most of the underside, with groves of bamboo. The trees were imported from their homeland, and took to the soil very well. Silk worms are common, weaving large nests that the inhabitants harvest for their silk. This area is not restricted, and rarely dangerous. However, it is not well patrolled, so the rare criminals will hide evidence here and escaped monsters will flee to this area first. Lovers use this area for secret meetings, and much of the private activities of Kame'ban happen in the shaded meadows of the underside.

38. Caverns: The gammeroid is riddled with small caverns and caves. Some of these caves were internal organs of the beast, others carved out by alien creatures that nested in it's corpse for a time. Most of the caves are uninhabited, but some hold elemental creatures, left over from wizard experiments and summonings. Rumor places a demi-lich's lair somewhere near the heart of the gammeroid, in an intricate tomb with many traps and guardian golems. No one claims to have visited this tomb, and there is no record or signs of large-scale construction on the gammeroid before Kame'ban was founded.