Entry in the Unique Ship Challenge III.
SHIP: "Celestial Swamp", Turtle Ship
MISSION: Trading and exploration. Egg incubation is also a seasonal mission.
Kskssshshshi (F8/lm/m)
Acting captain or tribal leader (depending on how you view Lizard
Man culture). Although not a Lizard King, he is specialized in the
use of a great trident.
Ksiishthth (SP5/lm/f)
Kskssshshshi's mate and priest of Sstas. She has produced many eggs
over the years and is quite proud of her station in life. She
possesses a Jug of Alchemy that has served her well and she is
understandably secretive about the command words.
Sshsksyyss (T6/lm/m Courier kit)
He conducts many of the negotiations with the Astromundi neogi and
thus has dozens of body piercings. His talents as a courier make
him very valuable to the ship. He also possesses Cartography,
Looting, Shipwright, Signaling, and Spacemanship NWP's.
Ssksysths (W4/lm/m)
The Spelljamming NWP makes Ssksysths the ships most valuable
helmsman. He has a rare Darter familiar (MC14, small lizard that
can shoot a bone dart that injects a paralysis posion) and a Ring
of Telekinesis (25lbs). His commonly memorizes spells are: Drowsy
Insects, Phantasmal Force, Shocking Grasp, Alter Self, Stinking
Cloud.
Thyikskssaks (Psi4/lm/f)
Rather small for her species, she also possesses a short temper.
Specialized in Psychometabolics, she is both a backup healer and a
scout. Her Sciences / Devotions are: Energy Containment, Complete
Healing, Adrenalin Control, Biofeedback, Body Control, Cell
Adjustment, Body Weaponry (bladed tail for 2d8), Chameleon Power,
Ectoplasmic Form, Heightened Senses, Lend Health.
Ssiksaiths (C7/lm/m)
A cleric of the Path and the Way which is quite odd for lizard men.
Also, the fact that there is not religious rivalry between himself
and Ksiishthth is equally amazing. He recognizes her station and
does not challenge here decisions. She respects him and seeks his
knowledge of other species. He has had more exposure to human
cultures than anyone else on the ship. He is also an accomplished
spelljammer and navigator (having both NWP's).
Thiykss (F6/lm/f)
She is specialized in a weapon made from a strange thorn plant
found in the Inner Ring of the Astromundi Cluster. Treat them as
Darts for game purposes. She has a supply of about 60 on board.
Asshkssiks (W1/lm/f)
A new crew member and young mage. She has so far only mastered
Shocking Grasp, Light, and Detect Magic. She is only assigned to
the helm as a last resort.
Sithis (T2/lm/m Salvager kit)
He makes sure the crew is not taken advantage of when they sell
their merchandise at port. He is also a bit sneaky for
Kskssshshshi's tastes and the captain wants to get rid of him soon.
Sithis is the only one on board that suspects the true nature of
Thishia however. Sithis is looking for proof before he approches
the others with his suspicions.
Thishia (Ingundi, Greyhawk MC 5)
A recent addition to the ship and a hidden danger to the crew. An
Ingundi is the lizard mans venison of a doppleganger/vampyr. They
remain hidden within lizard man society and feed on the weak and
unweary. Treat Thishia as a normal lizard man with the abilities of
ESP (at will), Change Self (for as long as concentration is
maintained), and Charm Person/Monster via voice.
Iksiisiai (F4/lm/m)
This lizard man warrior spent all his material wealth to obtain
weapon additions from a Xixchil. A spiked boney node on the end of
the tail delivers 2d6 (instead if 1d6) points of blunt damage. This
is what inspired Thyikskssaks, but she has improved on the design
using the Body Weaponry devotion. Iksiisiai, however is specialized
in its used and gains specialization benefits.
The reminder of the crew consists of 21-30 standard lizard men.
CARGO: The Celestial Swamp makes runs from Lizard Man colonies in the Inner Ring to Ssthakal, and Khalzan (all in the Astromundi Cluster). They usually trade/sell reptile or small dinosaur eggs/hides and rare fish to non-lizard man communities. The cargo deck is often half flooded with swamp water to make ship-life a little more pleasant (for lizard-men).