SHIP: "Celestial Swamp", Turtle Ship

MISSION: Trading and exploration. Egg incubation is also a seasonal mission.

Crew

Kskssshshshi (F8/lm/m)
Acting captain or tribal leader (depending on how you view Lizard Man culture). Although not a Lizard King, he is specialized in the use of a great trident.

Ksiishthth (SP5/lm/f)
Kskssshshshi's mate and priest of Sstas. She has produced many eggs over the years and is quite proud of her station in life. She possesses a Jug of Alchemy that has served her well and she is understandably secretive about the command words.

Sshsksyyss (T6/lm/m Courier kit)
He conducts many of the negotiations with the Astromundi neogi and thus has dozens of body piercings. His talents as a courier make him very valuable to the ship. He also possesses Cartography, Looting, Shipwright, Signaling, and Spacemanship NWP's.

Ssksysths (W4/lm/m)
The Spelljamming NWP makes Ssksysths the ships most valuable helmsman. He has a rare Darter familiar (MC14, small lizard that can shoot a bone dart that injects a paralysis posion) and a Ring of Telekinesis (25lbs). His commonly memorizes spells are: Drowsy Insects, Phantasmal Force, Shocking Grasp, Alter Self, Stinking Cloud.

Thyikskssaks (Psi4/lm/f)
Rather small for her species, she also possesses a short temper. Specialized in Psychometabolics, she is both a backup healer and a scout. Her Sciences / Devotions are: Energy Containment, Complete Healing, Adrenalin Control, Biofeedback, Body Control, Cell Adjustment, Body Weaponry (bladed tail for 2d8), Chameleon Power, Ectoplasmic Form, Heightened Senses, Lend Health.

Ssiksaiths (C7/lm/m)
A cleric of the Path and the Way which is quite odd for lizard men. Also, the fact that there is not religious rivalry between himself and Ksiishthth is equally amazing. He recognizes her station and does not challenge here decisions. She respects him and seeks his knowledge of other species. He has had more exposure to human cultures than anyone else on the ship. He is also an accomplished spelljammer and navigator (having both NWP's).

Thiykss (F6/lm/f)
She is specialized in a weapon made from a strange thorn plant found in the Inner Ring of the Astromundi Cluster. Treat them as Darts for game purposes. She has a supply of about 60 on board.

Asshkssiks (W1/lm/f)
A new crew member and young mage. She has so far only mastered Shocking Grasp, Light, and Detect Magic. She is only assigned to the helm as a last resort.

Sithis (T2/lm/m Salvager kit)
He makes sure the crew is not taken advantage of when they sell their merchandise at port. He is also a bit sneaky for Kskssshshshi's tastes and the captain wants to get rid of him soon. Sithis is the only one on board that suspects the true nature of Thishia however. Sithis is looking for proof before he approches the others with his suspicions.

Thishia (Ingundi, Greyhawk MC 5)
A recent addition to the ship and a hidden danger to the crew. An Ingundi is the lizard mans venison of a doppleganger/vampyr. They remain hidden within lizard man society and feed on the weak and unweary. Treat Thishia as a normal lizard man with the abilities of ESP (at will), Change Self (for as long as concentration is maintained), and Charm Person/Monster via voice.

Iksiisiai (F4/lm/m)
This lizard man warrior spent all his material wealth to obtain weapon additions from a Xixchil. A spiked boney node on the end of the tail delivers 2d6 (instead if 1d6) points of blunt damage. This is what inspired Thyikskssaks, but she has improved on the design using the Body Weaponry devotion. Iksiisiai, however is specialized in its used and gains specialization benefits.

The reminder of the crew consists of 21-30 standard lizard men.

CARGO: The Celestial Swamp makes runs from Lizard Man colonies in the Inner Ring to Ssthakal, and Khalzan (all in the Astromundi Cluster). They usually trade/sell reptile or small dinosaur eggs/hides and rare fish to non-lizard man communities. The cargo deck is often half flooded with swamp water to make ship-life a little more pleasant (for lizard-men).