K'r't'dn - Fighter 9  Alignment: LE
Male K'r'r'r  Height: 5'11"  Weight: 142 lbs.
S: 10  D: 15  C: 12  I: 15  W: 15  Ch: 17
AC: 3  hp: 62  Move: 12

Saving Throws:  Paralysis/Poison - 8
                R/S/W - 10
                Petrification - 9
                Dragon Breath - 9
                Spells - 11 (+4 vs. illusions)

Weapon Proficiencies: ranseur (specialized), spear, short sword,
                      dagger, hand crossbow, wheel lock pistol

Non-weapon Proficiencies: endurance (12), slow respiration (15),
                          space heraldry (15), spacemanship (16),
                          zero-gravity combat (13)

Languages: K'r'r'r

Items Carried: Ranseur +1 (THAC0: 10, Att/Rnd: 2/1, Dmg: 2d4+3/2d4+3),
               dagger (THAC0: 12, Att/Rnd: 3/2, Dmg: 1d4/1d3),
               Bracers of Defense - AC 3, common robes with sash

K'r't'dn is the leader of the k'r'r'r space fleets and commander of the
pentad unity ship T'k't'r'r.

HISTORY
Born of a prominent k'r'r'r family, his sky blue coloring virtually
guaranteed his status within k'r'r'r society, showing that he was "touched
by the gods".  He was raised with the best the k'r'r'r had to offer and
taught the ways and beliefs of his race.  After proving himself to the
elders of k'r'r'r society and to the Wise Queen, K'r't'dn was placed in
command of the entire k'r'r'r fleet.

PERSONALITY
K'r't'dn rules strongly over the k'r'r'r.  He believes that decisions should
be made quickly and definitely.  His methods are ruthless, making him appear
tyrannical to his peers.  K'r't'dn will not hesitate to have a fellow
k'r'r'r killed if it will serve the greater purpose of "manifest destiny".

K'r't'dn has a keen sense of tactics.  He has amazed the priests of the Wise
Queen with his ability to predict the movements of his enemies and move
against them before they have a chance to strike.  Due to his qualities as a
leader, K'r't'dn has earned the respect of his fellow k'r'r'r.

Despite all this, K'r't'dn can be angered easily.  He has been known to have
his entire staff executed for refuting a minor decision.  Because of this,
most of the k'r'r'r fear him as well.

K'r't'dn believes and follows the tenets of the k'r'r'r religiously to the
point of extremism.  Like his brethren, he believes that the k'r'r'r are the
only race that is borne of space and should be the only race allowed to
exist there.  However, K'r't'dn feels that the k'r'r'r's current methods of
locating worlds and colonizing them one at a time are too passive and will
not result in their supremacy in space.

He feels that war is the inevitable result, and he is preparing the k'r'r'r
for that event by increasing the number of unity ships present in each
sphere.  Meanwhile, he is letting the k'r'r'r continue their current methods
to expand and colonize throughout the spheres.

COMBAT
K'r't'dn always carries his ranseur with him that also acts as a scepter of
rulership.  His dagger is hidden in the sash that ties his robes shut.

By k'r'r'r law, K'r't'dn is always accompanied by four elite guards.
Although he is willing to defend himself, he always sends his guards into
battle before him to continually prove themselves.  If they fail and are
slain, then K'r't'dn believes that they have fallen out of favor with the
Wise Queen.

Elite Guards

T'r'k't - Fighter 7  Alignment: LN
Male K'r'r'r  Height: 5'9"  Weight: 139 lbs.
S: 15 D: 14 C: 17 I: 12 W: 10 Ch: 9

AC: 5  hp: 48  Move: 12

Weapons:  spetum (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d6+1/2d6),
          dagger (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d4/1d3)

K't'rn - Fighter 7  Alignment: LN
Male K'r'r'r  Height: 5'10"  Weight: 144 lbs.
S: 16 D: 13 C: 14 I: 12 W: 9 Ch: 13

AC: 5  hp: 39  Move: 12

Weapons:  spetum (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d6+2/2d6+1)
          dagger (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d4+1/1d3+1)

R'n't'n - Fighter 7  Alignment: LN
Female K'r'r'r  Height: 5'7"  Weight: 135 lbs.
S: 14 D: 17 C: 16 I: 14 W: 12 Ch: 14

AC: 5  hp: 43  Move: 12

Weapons:  spetum (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d6+1/2d6)
          dagger (THAC0: 14, Att/Rnd: 3/2, Dmg: 1d4/1d3)

T'r'k'n - Cleric 10  Alignment: LN
Female K'r'r'r  Height: 5'8"  Weight: 138 lbs.
S: 11 D: 13 C: 12 I: 12 W: 15 Ch: 16

AC: 5  hp: 56  Move: 12

Weapons:  short sword (THAC0: 14, Att/Rnd: 1, Dmg: 1d6/1d8)

Spell Slots:  6/5/3/3/2
Spheres Available:  All, Guardian, Protection, Sun

In addition to being the ruler of the k'r'r'r fleet, K'r't'dn commands a
pentad unity ship (5 unity ships joined together) named the T'k't'r'r.  The
T'k't'r'r remains in orbit around a gas giant hidden somewhere in wildspace
and is always accompanied by 20 other unity ships joined in various
configurations.

T'k't'r'r

Type: Unity Ship (X5)
Built by: K'r'r'r
Used by: K'r'r'r
Tonnage: 150 tons
Hull Points: 150
Crew: 125 k'r'r'r
Maneuverability Class: C
Landing - Land: No
Landing - Water: No
Armor Rating: 8
Saves as: Metal
Power Type: K'r'r'r helm
Ship's Rating: 3 (Lowest level helmsman - Cleric 9)
Armament:

15 medium ballista  Crew: 2 each
  Range: 4
  Damage: 1d3 hull pts./3d6 hit pts.
  ROF: 1/3
  THAC0: 14 (Critical Hit on 20)

Piercing ram
  Damage: 15 hull pts. X number of hexes traveled in straight line
  THAC0: 16 (as per lowest level helmsman - Cleric 9)

Keel Length: 120'
Beam Length: 30' (per single ship)

Due to the Second Unhuman War, K'r't'dn's current plan is to wait out the
war and see who the victor is.  The war, coupled with keeping silent to the
other races, is viewed as a perfect cover to allow the k'r'r'r fleets to
mass and position themselves to strike as soon as the war is over.  As soon
as one of the two "superpowers" (the elves and the goblinoids) is out of the
way, K'r't'dn plans on moving the fleet against the other while they are
weakened from the war.

And so he waits . . .