Helots are the golem-like creatures that the reigar and their servants, the lakshu, use. They appear quite similar to their organic counterparts, put possess none of the special abilities or spell-like abilities of the creature they depict. Only the reigar know the arcane methods of permanently imbuing an object with the semblance of life and thought.
Helots are used aboard reigar esthetic ships as obedient entertainment, servants, manual labor, and guards for their masters when the need arises. In these tasks, they excel. Helots can duplicate beasts, humanoids, smaller giants, quadrupeds, and even some aberrations. They are typically more sturdy and stronger than their organic version and are trainable in a variety of menial duties.
This example uses a human as the base creature.
The creature looks like a normal human, though one made of clay.
Helots are golem-like creatures built by the reigar to serve as workers and guards. They are used as menial labor onboard reigar ships and as shock troops by the lakshu.
"Helot" is an inherited template that can be added to any corporeal, Small-, Medium-, or Large-sized animal, dragon, giant, humanoid, magical beast, or monstrous humanoid with an Intelligence score of 1 or more (referred to hereafter as the "base creature").
A helot uses all of the base creature's statistics and abilities except as noted here. Helots may not posses a player character classes and never advance from their station.
Size and Type: The creature's type changes to "construct". Size is unchanged.
Hit Dice: All Hit Dice become d10s, and they recieve bonus hit points as a construct of the same size.
Speed: Same as the base creature, unless the mode of locomotion would be spell-like or supernatural. In that case, the helot has 30-foot base ground movement.
Armor Class: A helot's natural armor bonus improves to +8, or it improves by +1 if the base creature's natural AC bonus is +8 or greater.
Attack: A helot retains all the attacks of the base creature, unless the damage is supernatural or spell-like. It's base attack bonus equals 3/4 total Hit Dice (as cleric).
Damage: All damage done by a helot is considered normal damage, not subdual, even if the base creature's natural attack form is only subdual.
Special Abilities and Qualities: Helots possess none of the base creature's spell-like and/or supernatural abilities. They do possess any extraordinary ability the base creature would normally possess.
Helots do not heal naturally, but they can be repaired by successful use of the Craft (pottery) or Craft (sculpting) skill at DC 15 and various exotic raw materials worth 50 gold pieces per hit point of damage to repair.
Saves: A helot has normal saves for a creature of the construct type (no good saves).
Abilities: Same as the base creature, except that the helot has no Constitution score, its Strength score increases by +4, and it has a low Intelligence.
Helots have only rudimentary intelligence compared to its base creature, but for some helots that might not be noticeable. In fact, most animal helots seem to display comparably greater intellect than their mundane counterparts. A helot's Intelligence score is reduced by -2, but can never fall below 6. If the base creature normally has less than a 6 Intelligence, raise the helot's Intelligence score to equal 6.
Skills: As construct. If the base creature naturally possesses racial bonuses to any skill, the helot shares a similar bonus but at only half efficiency (for instance, a tiger helot only has a +2 bonus when using the Hide and Move Silently skills).
Feats: None.
Climate/Terrain: Any.
Organization: Troupe (1 reigar, 2-20 lakshu, and 1-3 helots per individual).
Challenge Rating: A helot's Challenge Rating is equal to one-third its Hit Dice +1.
Treasure: None.
Alignment: Always neutral.
Advancement: None.
A helot's body is molded from a single lump clay, much like the body of a clay golem. It is treated with rare oils and powders worth at least 1,000 gp. Creating the body requires a DC 20 Craft (pottery) or Craft (sculpting) check.
CL 8th; Craft Construct, animate objects, geas/quest, caster must be at least 14th level; Price 6,000 gp; Cost 3,000 gp + 240 XP.