Large Monstrous Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: +0
Speed: 30 ft. in breastplate (6 squares); base 40 ft. (8 squares)
Armor Class: 18 (-1 size, +4 natural, +5 breastplate), touch 9, flat-footed 18
Base Attack/Grapple: +6 / +14
Attack: Longsword +9/+4 melee (2d6+4/19-20), or halberd +9 melee (2d8+6/x3), or claw +9 melee (1d6+4), or dart +5 ranged (1d6+4)
Full Attack: Longsword +9/+4 melee (2d6+4/19-20), or halberd +9/+4 melee (2d8+6/x3), or 2 claws +9 melee (1d6+4), or dart +5 ranged (1d6+4)
Space/Reach: 10 ft. / 5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 18, Dex 11, Con 14, Int 13, Wis 13, Cha 10
Skills: Bluff +4, Craft (blacksmithing) +5, Hide -4, Listen +9, Search +4, Sense Motive +5, Spot +9
Feats: Alertness, Combat Expertise, Great Fortitude
Environment: Any space, plains
Organization: Solitary or herd (2-100)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually lawful good
Advancement: By character class
Level Adjustment: +3

The creature looks like a 7-foot tall lizard centaur, with large flat feet and long tail. Its dragon-like head is rimmed with horns.

The dracons are a centaur-like race, with the lower body of a brontosaur, a humanoid torso, and a dragon-like head. Their hands have six claw-tipped digits (five fingers and a thumb). Dracons speak the language of dragons.


Dracons have stylized dueling codes they use among themselves when conflict erupts, but do not offer them to non-dracons.

Dracons use swords in combat, but also carry halberds for formal duels and as a ceremonial tool. In addition to their natural weapons, dracons are adept in holds and wrestling.

Dracon Society

Dracons follow a strong herd instinct—a lone dracon is a rarity. The leader of a dracon herd is called a kaba. Kaba are chosen based on a complicated system of kinship relations. The kaba is assisted by the high priest, or shalla. The shalla is often a cleric, and there will be one for every 30 dracons in the herd.

Dracons as Characters

Almost all exceptional dracon are fighters. Dracon clerics worship their own draconic pantheon which is led by the Ub-Kalla, or Full Leader. A dracon cleric has access to two of the following domains: Good, Healing, Knowledge, Protection, or Sun (favored weapon: halberd). Most dracon spellcasters are clerics.

Dracon characters possess the following racial traits.

In The Spheres

Dracon are newcomers to local wildspace. Their homeworld is a dry, arid planet covered with plains of fast-frowing grasses and desert. It also has large, shallow seas and at least one moon. Beyond this, not much is known.

Dracon mythology talks of a spider-like Dark God, their enemy and tempter. There is a strong resemblance between this Dark God and the neogi, and the dracon hate these foul creatures in particular.