Large Monstrous Humanoid
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (-1 Size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +4 / +14
Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3)
Full Attack: Greatsword +9 melee (3d6+9/19-20), or large arquebus1 +3 ranged (3d6/x3)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Head Butt
Special Qualities: Darkvision 60 ft.
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 22, Dex 10, Con 15, Int 8, Wis 8, Cha 10
Skills: Craft (armorsmithing) +5, Hide -4, Intimidate +7*
Feats: Exotic Weapon Proficiency (firearms), Great Fortitude
Environment: Any land
Organization: Squad (2-5), Platoon (5-20), Company (20-40), Regiment (40-100+)
Challenge Rating: 3
Treasure: 1/2 coins
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +3

Giff Illustration

This creature is thick-skinned and hippopotami-headed. It stands almost nine feet tall, and appears to be powerfully muscled.

The Giff are a race of powerfully muscled mercenaries. They are civilized, though due to their nature, Wizards are scarce among their race. Giff hire on with various groups throughout the universe as mercenaries, bodyguards, enforcers, and general legbreakers.

The Giff is a humanoid, with stocky, flat, cylindrical legs and a humanoid torso, arms, and fingers. Its chest is broad and supports a hippopotamus head with a natural helmet of flexible, chitinous plates. Giff come in colors ranging from black to gray to gold, and many have colorful tattoos that leave their bodies a patchwork record of past victories. Giff speak Giant and Common.


The Giff pride themselves on their weapon skills, and any Giff will have a number of swords, daggers, maces, and similar tools on hand to deal with troublemakers. A Giff's true love in weaponry is the gun. Though the flash, noise and damage is what most impress them, their large bulky bodies make the guns awkward to use.

Head Butt (Ex): An unarmed giff can use its head in attacking. The top of the giff's head and snout are plated with thick, chitinous plates, flexible enough to permit motion, but giving the creature a natural helmet. When making a charge attack, the Giff may use the plates on its head to do a head butt. This attack does 1d6+6 points of damage.

Skills: * Due to their menacing appearance and reputation, giff base Intimdate checks on their Strength, not Charisma.

Giff as Characters

Almost all exceptional giff are fighters. Giff cannot take a class that can cast spells.

Giff characters possess the following racial traits.

In The Spheres

Giff platoons can be hired by those looking for their muscle. The Arcane do a small business in Giff mercenaries, but usually local contractors perform the task.

On board ship, the Giff have their own quarters, and will often request to bring on their own large weapons. They favor greek fire projectors and bombards for ground work, and will happily blaze away at opponents, regardless of the tactical situation. The Giff require the ships of others because they rarely have spellcasting abilities of their own.

The Giff homeworld is the stuff of legend—as no living Giff has seen it. Some tales say that the homeworld was destroyed by the Giff, who were rescued by the Arcane. Others say that the Giff sold their planet and their lives to the Arcane in exchange for Spelljamming helms that most of them could not use. Still others say that the Giff homeworld is just beyond the range of one's ship, in a land where such warrior races are common, and the losers are exiled to the known worlds.

Whatever the truth, the Giff describe their homeworld in legendary terms—a thick, verdant jungle, covered with swamps, mangrove trees, and fruit plants. The few mountains are rich in metals, caches of weapons, and gunpowder.

Giff Illustration

1 - See Spelljammer Weapons and Armor for more information on firearms; or replace with a heavy crossbow.