Grommam, 1st-Level Warrior
Medium Humanoid (Grommam)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (Dex)
Speed: 20 ft. (4 squares), climb 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +4 chain shirt), touch 11, flat-footed 14
Base Attack/Grapple: +1 / +6
Attack: Morningstar +4 melee (1d8+3), or light crossbow +2 ranged (1d8/x3)
Full Attack: Morningstar +2 melee (1d8+3) and kukri +2 melee (1d4+3/18-20), or light crossbow +2 ranged (1d8/x3)
Space/Reach: 5 ft. / 10 ft.
Special Attacks:
Special Qualities: Ambidexterity, Reach
Saves: Fort +3, Ref +1, Will -2
Abilities: Str 17, Dex 13, Con 12, Int 8, Wis 7, Cha 8
Skills: Balance +2, Climb +11*, Tumble +2
Feats: Two-Weapon Fighting**
Environment: Any
Organization: Alone, family (2-3 with 1-4 noncombatants), clan (20-30 families) or house (2-8 clans)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful good
Advancement: By character class
Level Adjustment: +2

The humanoid has a long-armed and heavy upper-body musculature. Its five foot tall body is covered with copper-red fur except for its face, hands and feet.

Grommams are five foot tall, gorilla-like apes. Their armspans can reach up to nine feet across. Males weigh 350-500 lbs., but females weigh half as much because of their lighter builds.

Grommams prefer loose, kimono-style clothes decorated in bright colors.

Combat

Grommams use almost any weapon that a human can, and some also enjoy wrestling and similar martial arts. Their preferred armor is chainmail, but they tend to use multiple weapons instead of carrying a shield.

Grommam receive a +2 racial bonus to grapple checks due to their long arms and strong upper body.

Ambidexterity (Ex): Grommams use both hands as their primary hand. When wielding two weapons, if either is considered light, the penalties for two-weapon fighting are reduced by 2 each. Also, both attacks use full Strength bonus (if any) to damage.

Reach (Ex): The grommam's long arms give it a natural reach much larger than other Medium creatures. Treat a grommam character as having a reach equal to a creature one size larger. Grommams can still attack adjacent foes, unless using a reach weapon.

Skills: * Grommams have a +8 racial bonus on Climb checks.

Feats: ** Grommams can take the Two-Weapon Fighting feat even if they do not meet the requirements, due to their Ambidexterity.

Grommam Society

Grommams are a close-knit, religious people. They are grounds dwellers, though some grommams make their homes up in the trees. In the family, males tend to do the heavy labor, while the eldest wife makes the household decisions.

Grommams as Characters

Grommam decision-makers are female clerics. Males tend to be fighters or rogues. Grommam clerics worship the many demigods that live among their people. A grommam cleric has access to two of the following domains: Good, Law, and Protection.

Grommam characters possess the following racial traits.

The male grommam warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.