Medium Magical Beast (Shapechanger, Wildspace)
Hit Dice: 4d10 (22 hp)
Initiative: +0
Speed: Fly 30 ft. (good) (6 squares)
Armor Class: 18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +4 / +6
Attack: Slam +6 melee (1d8+3)
Full Attack: Slam +6 melee (1d8+3)
Space/Reach: 5 ft. / 5 ft.
Special Attacks:
Special Qualities: Alternate Form, Darkvision, Natural Spelljammer, Wildspace Traits[new]
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 14, Dex 10, Con 11, Int 13, Wis 12, Cha 13
Skills: Diplomacy +6, Knowledge (wildspace) +4, Listen +5, Sense Motive +6, Spot +13
Feats: Alertness, Flyby Attack
Environment: Wildspace or phlogiston
Organization: Solitary, family (2-5) or enclave (6-24)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +2

Star Selkie Illustration

Star Selkies are shapechangers. When in their human form they are strikingly beautiful. Like terrestrial selkies, they have striking green, blue, or black eyes, with irises that sparkle with an inner light. Though somewhat absent minded, they are highly intelligent and well versed in the lore of wildspace.

In human form, the selkie communicates in both its own language and Common. In thier star selkie form they speak in a language that sounds much like a whale songs. To date, no other race understands this musical language.

Combat

In flight, star selkies in its natural form uses its armored prow as battering ram that does 1d8+3 points of damage, after impact the selkie then extrudes ten tentacles that automatically hit impaled victims. These tentacles, tipped with lamprey-like mouths, attach to the victims and drain 1 hit point per round. A successful strength check at DC 18 to destroys one tentacle. A victim can roll to destroy a tentacle once per round. When in human form it attacks with a weapon. The most common weapon found amoung star selkies are khopesh. The khopesh is a One-Handed Exotic Weapon—Melee: Cost 20 gp, Damage 1d8, Critical 19-20/x2, Range —, Weight 12 lbs., Type Slashing. A Character can use a khopesh to make trip attacks due to its hooklike blade. If the wielder is tripped during a trip attempt, the character can drop the khopesh to avoid being tripped.

Alternate Form (Su): A star selkie's natural form is a large bullet shaped body having razor sharp guide fins and a prow. It has a tough natural armor which protects it from harm. It can assume one other form, that of a medium sized human. The star selkie may retain thier human form two weeks at a time after which it must then spend a like amount of time in its natural from.

In their human form, star selkies have the same stats except as noted below.

Wildspace Traits[new] (Ex): Star selkies do not require air, unless they are in their human form. They don't suffer any penalties for being in zero-gravity in either form.

Star Seklies as Characters

Star selkie characters possess the following racial traits.

In the Spheres

Star selkie communities resemble to their terrestrial counterparts with a egyptian style. If anything, star selkies are more gregarious than their sea-going kin, occasionally even settling larger human habitation in selkie enclaves. A number of selkie merchants deal in "reclaimed goods". Some star selkies are attracted to a human and take him or her as a mate, offsprings form such unions breed true as selkies.

It is said that star selkies originated from a group of Ptah worshippers whose colony barge crashed on a barren asteroid. In answer to their prayers of salvation, Ptah turned them into the graceful, space-adapted selkies. However, there is only circumstantial evidence of this legend. The star selkie elders are said to be priest of Ptah.

[new] - See Monsters in Spelljammer.