Tiny Magical Beast (Wildspace)
Hit Dice: 1/2 d10+2 (4 hp)
Initiative: +3 (Dex)
Speed: 10 ft. (2 squares), fly 40 ft. (perfect) (8 squares)
Armor Class: 15 (+3 Dex, +2 size), touch 15, flat-footed 12
Base Attack/Grapple: +1 / -14
Attack: Bite +4 melee (1d3-3)
Full Attack: Bite +4 melee (1d3-3)
Space/Reach: 2-1/2 ft. / 0 ft.
Special Attacks: Attach, Eyebite
Special Qualities: Darkvision 60 ft., Immune to Poison and Disease, Wildspace Traits[new]
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 5, Dex 17, Con 15, Int 3, Wis 13, Cha 8
Skills: Listen +3, Spot +3
Feats: Weapon Finesse
Environment: Any
Organization: Solitary or colony (4-48)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 1-2 HD (Tiny)
Level Adjustment:

The creature looks like a flying eel. It's texture is slimy and slug-like.

These tiny menaces of wildspace resemble pallid-white, glistining sea slugs of up to three feet in length. They swarm over ships, chewing up wooden or bone hulls and attacking deck crew.

Combat

Spaceworms attack in packs, darting this way and that to overwhelm foes. A space worm eats furrows in flesh, wood and plant matter alike, gouging along the surface with its razor-sharp teeth.

Attach (Ex): On a successful bite attack, the spaceworm attaches itself to its victim and proceeds to do automatic bite damage each round. The spaceworm loses its Dexterity bonus to AC and has an AC of 12.

Eyebite (Ex): On a successful critical hit, a spaceworm tries to gorge out the eyes of its opponent in addition to the normal damage done. The opponent must make a DC 15 Reflex save to avoid the horrid fate of losing an eye. The effect of a successful save is that the victim has shielded their eyes.

Immune to Poison and Disease (Ex): Spaceworms have a natural immunity to all posions and diseases.

Wildspace Traits[new] (Ex): Spaceworms do not require air.

In the Spheres

A spaceworm's life is simple—they just cruise until they find something to eat, devour it and resume cruising for another meal. They are particularly fond of eating eyes. Entire crews blinded by spaceworms have been found wandering despairingly in wildspace, with no idea of where they are or are heading.

About 50% of the time a ship encounters a group of spaceworms that has recently fed and are not hungry and therefore will not attack the ship or crew. It's at these moments a few spaceworms will come to rest on the ship or other solid object, darken, and die. Amid the melting pool of wrinkled skin and spreading slime, treasure may be found. This is seen as a good omen by the crew.

[new] - See Monsters in Spelljammer.