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The Al-Mi'raj is the first design approved by the joined wildspace Halfling—Centaur community to create ships designed for their unique purposes.
The ship is a small scout uniquely designed to land in rural setting and quickly extract items or persons from the site, before taking off. The four limbs make landbased landing an easy activity and the long ears makes the ship very stable, even in volatile weather.
All in all this is a first attempt to launch the unique roguish ways of halfling adventurers in wildspace.
The owners and crews of the Al-Mi'raj ships are almost always halflings. Centaurs are too big for the ships but profit mostly from the spoils made by these ships. Since they mostly financed the building of these ships they receive a fair share.
Because of the bizarre and exotic looks of the ship, some gnomes are attracted to the design as well.
Trading/Smuggling: As with other ships this size, the Al-Mi'raj gets a good share of use from individuals moving goods. Basically that was the purpose of the ship's design on the drawing boards.
Of course, which side of the law these people tread upon varies from person to person. They are likely to modify their ships to some degree according to their personal tastes.
Adventurer's Ship: The ability to land this ship in almost any weather combined with the stable landing capability makes this ship a good option for a small party. As with any adventurer's vessel, many personal modifications can be expected to be implemented.