Presented below is a reorganized view of the Spelljammer 3e material found elsewhere on Beyond the Moons. It is arranged by the ebook in which it will eventually appear. Everything is still a work in progress—any material can be updated at any time and with no warning. There are many topics that still need content, and submissions are welcome.
There also other efforts to adapt Spelljammer to D&D 3e:
Some links to other sj3e ship systems:
Pilot — Weaponeer
Apersua — Arcane — Autognome — Bear, Hearth — Beholder, Wildspace — Bionoid (Template) — Buzzjewel — Chattur — Clockwork Horror — Comet Steed — Delphinid — Dinosaur, Wildspace — Dizantar — Dohwar — Dracon — Elmarin — Ephemeral — Fal — Giff — Grommam — Hadozee — Helot (Template) — Kindori — Krajen — Neogi — Pirate of Gith — Quazac — Rastipede — Scavver — Scro — Selkie, Star — Space Swine — Spacworm — Wake Angel — Wiggle (Hurwaet) — Witchlight Marauder — Wonderseeker — Xixchil — Zard — Zodar — Zurchin
Hazards are encounters for which balanced combat statistics would be nearly useless. Some are too weak to resist any of the character's actions, while others are so strong that they are effectively unkillable in combat. They should be used by the GM as plot devices (like traps or obstacles) or as campaign arcs (like wars or natural disasters).
|(LV)||Lorebook of the Void (Adventures in Space Boxed Set)|
|(MC7)||Monstrous Compendium: SJ Appendix|
|(MC9)||Monstrous Compendium: SJ Appendix #2|
|(SJA3)||SJR3 Crystal Spheres|
|(SJR1)||SJR1 Lost Ships|