In general, religion does not play as strong a role in most of Wildspace as it does within groundling or planar communities; most scholars attribute this relative religious indifference to the obvious weakening of priestss within spheres outside their dieties influence or the phlogiston. Undoubtably the proliferation of faiths also sets this tone.
The fact that religion is not as important relative to the groundling or planar realms does not mean it is unimportant. In fact, Wildspace has seen more then its share of religious conflicts, holy wars, and crusades—just not quite as many as might be found elsewhere. Religion is important to many spacers, and Bralspace, having no indigenous races of its own, has an especially knotty religious community.
Below I list some of the more important religions of the sphere and their relations with each other and the secular powers of the sphere. Many deities not mentioned below are still worshipped somewhere within the sphere, the many asteroid communities and small, out of the way settlements mean that maintaining the hundred or so worshippers needed for contact with their diety is not very difficult for even minor cults within Bralspace. In short, the DM should always feel free to insert a religion if he/she wishes.
The church of Ptah is easily the most prominent in space, and it considers Bralspace one of the core regions within its area of influence. It is the most powerful temple on the Rock of Bral, popular with the many artisans, dock workers, and spacers. The Church is hierarchical, and the temple on Bral is the chief temple of Ptah for this sphere. The Church maintains itself in a strictly neutral manner on the Rock, which in practice means that many of the minor priests are willing to sell their spell services to any of the varied factions, though direct actions against Prince Andru are strictly forbidden.
The priesthood is not above hedging its bets, however, and happily undertook the job of enchanting the Chalice of Storms for Prince Aric Cozar for a low fee in the hopes that if he manages to gain the throne they will be remembered in a friendly manner.
Currently the Church of Ptah in Bralspace is engaged in two major rivalries with other religions. On the planet Shipwrecker the Church is embarressed and annoyed at the number of spacers who have begun making offerings to appease Latanuut, the goblin goddess of that planet. Despite the priests' best efforts her worship has continued, ironically under the name "Shipwrecker" which the the Church of Ptah originally spread as a derogatory title intended to drive worshippers away from her.
Throughout the sphere the Ptahists also compete with the followers of Celestian. Though this is a slightly less bitter rivalry then the one with Shipwrecker, priests of the two dieties are still barely civil when they meet.
Besides the main temple on Bral, there is a secondary temple to Ptah in the town of Wrighters on Shipwrecker. A third temple had been built on Spiral but it was destroyed in the scro invasion of that planet. In addition three temple ships are assigned to Bralspace, and base themselves at the Rock. These vessels cruise among the asteroid colonies and planets at regular intervals, trading goods, offering healing, and preaching Ptah's greatness. The three vessels are: the SEA OF STARS, the PTAH-HOTEP, and the ANKH-HAF. Each is usually escorted by 1d3 hired waspships when underway.
Shipwrecker is named after a minor sea goddess worshipped by the goblins of the planet. Her goblin name, Latanuut ("Undernight"), was dropped by some humans and demihumans who took up her worship as a way of preventing the many shipwrecks she is said to cause on the planet. The goblins themselves continue to worship her, and are spelljamming aware, though not spelljamming capable.
In practical terms the chruch is divided between the human branch which operates small shrines in Wrighters, the mining and lumber camps; and the goblin shamans. The goblin shamans far out number the human priests (in fact, there are less then a dozen human priests of Shipwrecker). Their abilities are fairly typical of shamans found anywhere and the goblin church is very chaotic and disorganized. One oddity is that these tribes have both shamans and witchdoctors worshipping Latanuut, goblin tribes on otherworlds usually have one or the other, rarely both (use the shamen and witch-doctor kits from the Complete Book of Humanoids). Worship services usually involve sacrifice (perferably captured enemies), chanting, and dances.
The human priests are a mixed bag, but most seem to possess powers similar to those of other storm dieties. They typically accept offerings as a way of placating the angry goddess, worship in this case being essentially a way of bribing Shipwrecker to visit her wrath elsewhere. Many of the planet's fishermen and lumberjacks are superstitious enough to make such offerings and Shipwrecker's following has steadily grown. Despite sharing a goddess the human priests and goblin shamens show no friendship towards each other, indeed several of the human priests aided the Bralian Army in tracking down goblin tribes during the recent war. Shipwrecker seems not to mind such conflict as she continued to grant spells to both sides throughout.
This Bralian temple is devoted to the top twelve gods of the Olympian Pantheon; Zeus, Aphrodite, Apollo, Ares, Artemis, Athena, Demeter, Hades, Hephaestus, Hera, Hermes, and Poseidon. Inside the main hall twelve shrines face off, six to each side. Like the Pantheon itself, the High Priest of Zeus is the head of the church, and also like the pantheon this authority is constantly questioned and ignored. Each diety has 5-20 priests and acolytes dediccated to carrying for their shrine. While priests must devote themselves to individual dieties in the pantheon, lay worshippers are expected to give deference to all.
The priests of this temple have enough problems with their own internal rivalries, they have no significent conflicts with other faiths, yet.
Recently, the priesthoods of this temple have managed to agree on something. The High Priest has announced plans to host a festival of games in the Arena of Frun, similar to festivals held on other worlds in honor of the Olympian gods. These games will be dedicated to the deities of the temple but are open to all. The festival will begin on the 1st Day of the 5th Month and will last 2 weeks.
Here are the order of events for the upcoming festival, or "Olympics", on each day there will be competitions as follows:
There is a five gold piece entrance fee for each event, contestents can enter up until midnight of the night prior to the the event. Each night as well the church will host a festival ot the Arena of Frun with illusionary shows, plays, music, dancing ect. Culminating with a Grand Ball on the 14th day of the games. (only open to the city's upper crust, and event winners).
(The Pantheon of Olympus is building #68 on the SJR5 map, SJR5 calls this the Planar Church of Olympus.)
There is only one temple to this diety of the stars in Bralspace, based on the Rock itself. In many ways the temple acts more as a hostel or inn then as a place of worship. Worshippers and priests of Celestian passing through Bralspace are permitted to stay at the temple while arranging their next journey. Priests of Celestian are renowned as spelljammers, many captains come to this temple looking to hire helmsmen.
Despite a lack of temples in the sphere Celestian is still an important deity because there are so many wandering priests who follow his teachings. Most Celestians make a courtesy call at the temple on Bral upon arriving in port, but for the most part there is little regulation or organization. The Church is heavily involved in the activities of both the Seekers and the Pragmatic Order of Thought; many assume _all_ Celestians are secret POT members though in fact this is far from the case.
The priests do pursue a rivalry with the Church of Ptah, from their end this usually involves elaborate practical jokes, the Ptahites pursue the rivalry through political channels, trying to discourage captains from hiring Celestians as helmsmen or navigators, for instance.