The following potions are for sale by most Arcane in the
Astromundi Cluster and provide a good fall back for the race in a
sphere were access to spelljamming helms are relatively common.
Note that some races (illithids mostly) take offence to the
purchase and sale of certain potions. The arcane are careful to
never "glut" the market, and may refuse to sell on a whim.
- Extended Breath Potion (750gp)
- This potion allows the drinker to survive without air for 3d4
days.
- Gravity Walk Potion (500gp)
- This potion allows the drinker to stand on and walk across a
gravity plane. It functions as Boots of Star Striding (Dragon #
159, or Encyclopedia Magica Volume 1) for the duration of the
potion.
- Helm Boost (1000gp)
- This potion gives the spelljammer an addition +1 to the SR
movement of the ship and a +1 on initiative rolls for the duration
of 2d4 hours or until the drinker stops spelljamming.
- Helmsman Potion (800gp)
- This potion allows a non-spell casting individual to spelljam as
if there were a spell caster of the same level with a full
compliment of spells memorized. The potion allows the drinker to
spelljam for a number of hours equal to his/her constitution. At
the end of that time the 'jammer is exhausted and suffers a -4 to
hit, proficiency checks and on saving throws until he has rested
for eight hours.
- Immunity to Confusion (800gp)
- The drinker is immune to the confusion effects of umber hulks
for the duration of the potion. The potion is also effective
against the prist spell.
- Mind-Poison (1200gp)
- This potion lowers the intelligence of the drinker by 1d6 points
for the duration of the potion (10% permanent effect), but makes
the brain poisonous to illithids. If an illithid consumes the brain
of a creature under the effect of this potion, it must make a
saving throw vs death magic at -4 or dies (no magic resistance
roll). If the illithid survives, it looses 3d6 hit points and a
like number of PSP's. Used by the Calidian Hidden as a last resort
or in assassination plots.
- Psionic Reflection (1400gp)
- This potion reflects psionic effects directed at the drinker
back at the attacker. Only psionic abilities that are be targeted
on the drinker are affected. It however makes directed psionic
abilities impossible to use by the imbiber for the duration of the
potion.
Directed psionics is any that has an area of effect other than
"personal". Note that this is a magical potion with properties that
affect psionics, rules for mixing potions still apply.
- Psionic Resistance Potion (1000gp)
- Any non-psionic individual that drinks this potion is immune to
psionic attacks of all types until the potion wears off. Note that
this is a magical potion with properties that affect psionics,
rules for mixing potions still apply.