There is a 1 in 20 chance per space or square of an encounter. It takes one day to cross five squares in the inner sphere and four days to cross one square in the outer sphere. Where there is a / the first encounter is for the inner sphere and the second is the outer sphere. An "or" means which ever encounter is more appropriate at the time. Roll 2d10 to determine encounter listed.

Open Space

Roll Encounter
   2 Wrinkle or Space Drake (1)
   3 Infinity Vine
   4 Gonn
   5 Q'nidar or Dweomerborn
   6 Jammerleech
   7 Wild Zone
   8 Firebird / Owl, Space
   9 Kindori Pod
  10 Scavver
  11 Ship
  12 Sargassos or Starfly Plants
  13 Krajen (2)
  14 Mortiss
  15 Gossamer Shoal
  16 Blazozoid
  17 Puffer (3)
  18 Firelich (4) / Great Dreamer
  19 Focoid / Star Selkie
  20 DM Special
  1. Used by some Illithids to escape the cluster shell. Control cannot be maintained for long however and this maneuver is very dangerous for both Illithid and Drake.
  2. There is a 75% chance of an Immature colony and a 25% change of a single adult.
  3. In Dormant State if freefloating in space.
  4. Almost all firelich are Antilan Sun Mages driven insane by their quest for power.

Asteroid Belt

Roll Encounter
   2 Pirate Ambush
   3 Gravislayer
   4 Beholder Eater, Thagar
   5 Astereater
   6 Horg (1)
   7 Bloodsac
   8 Rock Hopper (2)
   9 Feesh Swarm
  10 Ship
  11 Scavver
  12 Kindori Pod (3)
  13 Spider, Asteroid
  14 Zurchin or Skullbird
  15 Meteorspawn
  16 Stargazer
  17 Jammerleech
  18 Buzzjewel (4)
  19 Moon, Rogue
  20 DM Special
  1. From the Grayspace supplement.
  2. There is a 20% chance a vein of ore is nearby. They will try to defend their claim.
  3. There is a 5% chance that a Thoric Whaler is nearby hunting them.
  4. There is a 30% chance that gemstones (their food source) is nearby.

Uncolonized Asteroid

Roll Encounter
   2 Andeloid / Alchemy Plant
   3 Mimic, Space (1)
   4 Yitsan / Grav Miners
   5 Zand Swarm
   6 Oortling (2) / Rock Hoppers
   7 Tyrg / Sleek
   8 Asteroid Cricket (3)
   9 Mammal, Goat or Sheep
  10 Glowmoss (4)
  11 Scabber
  12 Mammal, Rothe
  13 Mineral Deposits (5)
  14 Q'nidar / Skullbird
  15 Giant Rock Eating Space Hamster (6)
  16 Meteor Mantis (7)
  17 Gloomwing Moth
  18 Mammal, Bhaergala / Yeti
  19 Aatuk (8)
  20 DM Special
  1. Always disguised as something intersting such as a crashed flitter.
  2. From the Polyhedren #55 and the Realmspace suppliment, usually escaped from an Illithid "larder" ship.
  3. Cave Cricket adapted to space life.
  4. Moss that gives off light equal to the Farie Fire spell.
  5. Possibly minors also such as Dwarves, Gravs, Antilans or Illithids with slaves, etc.
  6. The reason gnomes are generally disliked in the cluster.
  7. Gargantuan Mantis adapted to space life.
  8. There is a 30% chance the tribe will have an Elder leader.

In Port

Roll Encounter
   2 Allura (1)
   3 Antilan (or Varan) merchant (or spy)
   4 Plasmoid, DeGleash or DelNoric
   5 Vermin (2)
   6 Lizard Man Mercenaries
   7 Xixchil (3)
   8 Dwarf Mercenaries
   9 Aperusa / Local Thief
  10 Local Merchant
  11 Local Citizen
  12 Local Guard or Law Enforcer
  13 Chattur or Hadozee
  14 Local Thief
  15 Rastipede
  16 Giff Mercenaries
  17 Dracon
  18 Local Priest
  19 Arcane or Beholder
  20 DM Special
  1. Always disguised as someone friendly or harmless to its prey.
  2. Rats, Slinkers, Bats, etc.
  3. Most are surgeons plying their trade, 10% are assassins on a mission.