Dragonlance Races in Space

The inhabitants of the world of Krynn are relatively ignorant of spelljamming. However, a rare few individuals do make it to the stars, sometimes to the chagrin of the inhabitants of the spaceways.

Centaurs

Centaurs tend to shy away from spelljamming. Their bodies are not conducive to the rigors of offworld travel, and they have a connection with nature. Only in rare cases do centaurs travel to other worlds.

Draconians

Draconians are a race of dragon-men created from the eggs of the good metallic dragons native to Krynn. They are first seen in the War of the Lance as shock troops for Takhisis. Since that time, a few draconians have made their way into space. Draconians serve aboard the dozen ships of the Dragonfleet in various capacities, from simple foot soldiers to helmsmen. Draconians also serve on a few dozen ships outside the Dragonfleet in various capacities.

Dwarves

Dwarves do not have contact with the spelljamming community, and they like it that way. The few dwarves that do travel from the world of Krynn usually have dealings with the dwarves of Reorx.

Elves

The Qualinesti elves are more likely to become spacefarers than any other elven race. They are still reclusive, but are more tolerant of outsiders than other elven races. The Silvanesti, however, are very withdrawn, and contact with them has become nearly non-existent. The Kagonesti elves have close ties with nature, and rarely will travel to the stars. Dargonesti and Dimernesti, as sea elves, are not found outside of Krynn's oceans.

Gnomes

While the gnomoi of Taladas view spelljamming with suspicion, the Tinker gnomes of Ansalon view spelljamming with vigor. Gnomes are always finding new ways of spelljamming, and the possibilities of using the natural resources of other worlds to further their inventions is tantalizing.

Kender

Kender are naturally attracted to spelljamming. Their natural wanderlust and insatiable curiosity drives them to seek new adventures, and what better adventure than traveling to the stars? Kender find that they are attracted by the deity Celestian, whose teaching of exploring the stars and experiencing new things fits right in with a kender's wanderlust.

Minotaurs

The minotaurs of the Blood Sea Isles have little interest in spelljamming at this time, as they see the continent of Ansalon as their birthright and seek to claim it. The Imperial League of Minotaurs of Taladas is a different story. The League has contracted the Arcane to construct a series of ships specifically for the League, which would become the Minotaur Fleet. Conquest of the crystal spheres is not immediate upon their minds, but it is only a matter of time.

Ogres

Irda ogres do not travel to the stars unless in the most dire of emergencies. The light of Solinari calls the Irda home to the Irda isle. However, there are records of Irda in ages past setting forth into Krynnspace.

The Nzunta ogres of the island of Fedron discovered a spelljamming vessel some years back, and a band of 30 ogres under the leadership of Doom have taken the vessel into the stars.

Travelers from the Beyond

Those who come from beyond the sphere of Krynnspace often look upon the sphere as being a "primitive" or "backwards" sphere. This mindset often comes from those who are used to a more cosmopolitan outlook on life. However, to say that the denizens of Krynnspace are primitive is an uneducated view, for the people of Krynnspace, and specifically Krynn, are far from primitive.

To cover all those who would travel to Krynnspace would be a monumental task. There are many races throughout the spheres, and new races are being seen all the time within Krynnspace.

The reactions of many of these races differ from race to race. The halfling races view kender with a certain curiosity. At first, it seems the two races have much in common, but a halfling soon can become annoyed with the attitudes of the kinder.

When any of the orc races come to Krynnspace, they feel a sense of foreboding and dread. It is an unexplainable phenomenon, but these races all have a sense that they are unwanted in this sphere, and that they do not belong. Some have said that they felt that the gods were watching them, knowing full well that those with orc blood are not their children.

Within Krynnspace all orc races (orcs, half-orcs, scro, etc.) take a -2 morale penalty on all attack rolls, saving throws, skill checks, and ability checks.

"It is always a good idea to expect something new and different when traveling to new spheres. However, I'm not quite sure that one can prepare for Krynnspace..."

- Krillan, Wanderer of Celestian.