Description: The nobles of the Republic are a daring, dashing breed. They seek out adventure and trouble hoping to become rich and famous. All in the name and glory of the Empress.

Races Allowed: Elf, Human, Half-Elf

Requirements: Str. 13, Cha. 14

Religion: Personality cult (Empress Zin).

Secondary Skills: Any allowed.

Weapon Prof.: Rapier required.

Non weapon Prof.: Any allowed.

Armor & Equipment: As allowed by fighter

Bonus Weapon Prof.: None.

Bonus Non Weapon Prof.: Etiquette, heraldry.

Special Benefits: The nobility of the Republic tend to be very charismatic, and thus receive a +1 to their initial charisma scores. They also have a commanding presence and thus get a +2 to their reaction rolls when dealing with citizens of the Republic.

The nobles of the Republic are incredibly lucky, gaining a +1 bonus to their saves at 1st level. This bonus increases to +2 at 7th level, and +3 at 15th level.

Special Hindrances: Because of their "daring" nature, nobles tend to leap before they look. Thus, they suffer a -1 penalty to their wisdom scores. These nobles are also "dashing," which means they must spend a great deal of money on their outfits. Only the best will do (DM's desecration on what must be spent to meet this requirement).

Wealth Option: d10 x50 gp.

Exp. Cost: No more experience is required than normal to level up with this kit.