Description: The nobles of the Republic are a daring, dashing breed. They seek out adventure and trouble hoping to become rich and famous. All in the name and glory of the Empress.
Races Allowed: Elf, Human, Half-Elf
Requirements: Str. 13, Cha. 14
Religion: Personality cult (Empress Zin).
Secondary Skills: Any allowed.
Weapon Prof.: Rapier required.
Non weapon Prof.: Any allowed.
Armor & Equipment: As allowed by fighter
Bonus Weapon Prof.: None.
Bonus Non Weapon Prof.: Etiquette, heraldry.
Special Benefits: The nobility of the Republic tend to be very charismatic, and thus receive a +1 to their initial charisma scores. They also have a commanding presence and thus get a +2 to their reaction rolls when dealing with citizens of the Republic.
The nobles of the Republic are incredibly lucky, gaining a +1 bonus to their saves at 1st level. This bonus increases to +2 at 7th level, and +3 at 15th level.
Special Hindrances: Because of their "daring" nature, nobles tend to leap before they look. Thus, they suffer a -1 penalty to their wisdom scores. These nobles are also "dashing," which means they must spend a great deal of money on their outfits. Only the best will do (DM's desecration on what must be spent to meet this requirement).
Wealth Option: d10 x50 gp.
Exp. Cost: No more experience is required than normal to level up with this kit.