This is a map showing the areas of the philogiston I feel
comfortable letting my players explore. If they buy or find a chart
of the flow I hand them a copy of this map. Below I talk about
philogiston navigation methods and then I explain a few spheres on
my chart which may not be familiar to everyone.
This chart does not mark every sphere in the region, just the
better documented ones.
Philogiston Navigation
The Complete Spacefarer's Handbook quite properly lists
Navigation, Philogiston seperately from Wildspace navigation, but
does not explain why. The reason is fairly simple, there are
precious few landmarks or navigation aids in the flow. So how does
one get from place to place? The easiest method is to follow a flow
river, and that is done by determining the predominate colors of
the areas flow. There are many major flow rivers through the
philogiston, and each has a distinctive color scheme that makes it
distinct from the others. Since most crystal spheres remain in
relatively stable positions within the flow one can navigate by
counting the spheres passed as one follows the river. River
intersections provide another means for determing location, as the
colors do not intermix (Sages still debate the reasons for this).
Traval to sphere's outside a major flow is much more time consuming
and difficult: the navigator must first determine his/her exact
position within the sphere to be departed, then he/she must
determine at what angle from the sphere the destination sphere lies
and plot a direct course to it. Obviously this method is very
risky, though some navigators are so good they hit everytime. The
navigation proficiency roll should be given a -6 penalty when
attempting Philogiston navigation without a river.
Spheres
- Refuge
- Arcane controlled sphere designed by Ed Greenwood and found in
Dragon #159.
- Winterspace
- From the Cloakmaster novel The Radient Dragon,
contains the planets Radole and Armistice.
- Lankhspace
- Home of Fritz Lieber's Lanhkmar.
- Redeye
- Mentioned in SJR1 Lost Ships. A mostly deserted, dangereous
sphere.
- Moragspace
- Detailed in SJS1 Goblin's Return. Home of Gammaro base.
- Taurusspace
- My creation. Home of the Tauran Empire (Minataur's ruling over
humans).
- Greatspace
- Rare "single government" sphere, from SJA3 Cyrstal
Spheres.
- Faeriespace
- Strange sphere, from SJA3 Crystal Spheres.
- Darkspace
- Undead controled sphere with no fire body. From SJA 3 Crystal
Spheres.
- Sea of Shadows
- A magic dead sargasso in the philogiston. from SJR1 Lost
Ships.
- Gromspace
- Sphere I thought up which is noted for holding the Gromman
homeworld.
- Ilsigspace
- The world of the Thieves' World anthologies is in this sphere.
I think the Nisibis, at least, are Spelljammer aware.
- Vodoni Empire
- From SJA4 Under the Dark Fist. In my game they mostly send
raiders throughout the spheres.
- Terraspace
- This sphere uses the Earth at the center of the system
organization and represents our solar system as it was believed to
be during the Darkages. However, magic works. Some individuals are
aware of spelljamming. Use the Age of Charlemange and Vikings
Historical accessories to get the feel of this sphere.
- Solspace (The Space: 1889 crystal sphere)
- Located away from any major rivers this was only recently
discovered by an Elven Man-o-War. Only artifact level magic (like
Helms) and spells upto 2nd level function here. I'll post more on
this later.
- Falxspace
- Sphere of Falx, mentioned as a Mindflayer planet. I use the
"Sunset World" Dragon #150 to get the right feel for this
place.
- Darnannon
- An Elven sphere mentioned in Dungeon #36.
- Pirtel
- Mentioned in Dungeon #36 and #45. A fairly standard
sphere.
- Talangran
- The sphere holds the Talangran Empire, a spelljamming aware
groundling nation with superior technology and a thirst for Elven
slaves. In my campaign the Talangran Empire has begun to expand
into the stars. Inspired by "The Lady Rose" Dungeon #34.
- Korvspace
- Elven dominated sphere from Polyhedron #81.
- Herdspace
- Very strange crystal sphere from The Maelstrom's
Eye.
- Heartspace
- Home of Crescent, planet holding the Great Archive from The
Broken Sphere.
I haven't placed Mystaraspace, Bloodspace (Birthright), or
Dragonspace (Council of Wyrms) because I want them to be a surprise
for my players. I'm thinking of having the Heldannic Knights
explode into space in a big way. :)