Adventure Hooks

Political Intrigue

Obviously, any character or party that is part of the Elvish Navy is going to, eventually, be paying Lionheart a visit. If not properly prepared for such a visit by their superior officer, Lionheart can become a confusing jumble of political plots and intrigue. The characters can become involved with any number of petty plots hatched by the dozens of prominent figures of the station. Given that the heavies of Lionheart have been doing this sort of thing for years, they are experts at it. Characters that become embroiled in such plots should be constantly confused and never know who is behind what scheme. Solving such puzzles would test the mettle of any character.

Armageddon!

The unthinkable has happened! The scro have found Lionheart and are preparing to strike. They have assembled vast fleet of dozens, perhaps hundreds of ships. Several secondary witchlight marauders have been found, and the scro fully intend to use them on the station. The elves need a victory badly, and have decided to draw a line in space. They have hastily gathered their forces, and intend to meet the scro ship to ship. The characters are to either infiltrate the scro ranks and steal their battle plans, or join in the defense force. To really spice up the adventure, use Goblins Return, with Lionheart being present at the final confrontation. While elvish and scro ships engage each other, Lionheart and Gamaro duke it out. For a real Battle of the Behemoths, have the battle attract the attention of the Deadjammer, closely followed by the Spelljammer. The result of this four-way tango of death will shape the future of Known Space for centuries yet to come!